It's Good to be Bad Slots

Boasting the usual 3 reels and single payline that is standard for a Classic slots, It's Good to Be Bad Slots tosses in the much sought after progressive jackpot as a cherry on top of the proverbial cake. Basically, this means that there's a lot of moolah to be won for the real money player that wagers the maximum required amount (you need to play all three coins - denomination doesn't matter - in order to be eligible for the progressive). For your edification, you'll find the game's pay table listed right on one of the screens while gaming - you can click away to check out the payments associated with symbol combinations, and then click back to the game, itself.

At all times while playing It's Good to Be Bad Slots, you can see the progressive jackpot on top of the game board - it is above the reels display. Although the value rises as more and more real money players download and wager, the base value is an already impressive $100,000 - which you will agree is a life-changing sum of money. In order to have access to this number, however, you need to play the $1 wager; otherwise, for the alternative 25 cents wager, the minimum, base progressive jackpot number is $25,000. Thus, the sole coin denominations in It's Good to Be Bad Slots are 25 cents and $1 - which keeps things clean without compromising your ability to wager low or high. Regardless, you still need to play all three allowed coins for access to the big jackpot.

How To Win the Progressive in It's Good to Be Bad Slots - Understanding the Loss Meter

It's Good to Be Bad Slots has this very special feature known as the Loss Meter. This obscenely beneficial attributes actually allows consistent losers to finally win something big. In order to activate the so-called Loss Meter, you must tally 29 bankrupt spins in a row. Before you even get to this number, four of them that come by way of spinning will provide you with a single winning spin in the meter located on the right of the game board. The more losses you get in It's Good to Be Bad Slots, the bride of the lights are that fluoresce on the screen. These lights continue to climb up until they reach the top of the Loss Meter. Once they get there, the 2nd meter - called the Free Winning Spins Meter - jobs back down to zero. The single caveat to gaining access to this magnificent Loss Meter, is that you bet the maximum amount of three coins at the wagering lines. Then, once you begin playing, you will see that the Free Winning Spins Meter and the Loss Meter are activated and good to go. After all, how many games out there will allow you to actually win just because you tallied up enough losses?! The animations in It's Good to Be Bad Slots are pretty awesome, too, and there is a dancing devil figurine that waltzes across the screen when you get a win (or a loss, for that matter!). The dancing devil figurine is not just for show, however, because it also lets you in on a secret: how many losses you have left before you activate the prize.

It's Good to Be Bad Slots Winning Combos and Their Payouts

When it comes to the payouts, there's a lot to love in It's Good to Be Bad Slots. The most valuable symbol is the flaming red 7; if you play the three coin maximum and get three of a kind of the flaming 7 to appear simultaneously on the reels, you win the top payout of 600 coins - this is not the progressive, however. If you play just two coins at the wagering lines and get three flaming red 7 symbols lined up, then you win 400 coins; for a single coin wager and three flaming red sevens you win 200 coins. The next high paying symbol is a red Devil block; wagering three coins and getting three of a kind of these guarantees a 150 coin payout; playing two coins at the wagering lines and getting three red Devil boxes lined up gets you 100 coins, and playing one coin with three Devil box symbols appearing is worth 50 coins. The middle-value symbols begin with a double red Bar icon; wagering three coins and getting three double red Bar icons lined up is worth 60 coins; playing two coins and getting three of the aforementioned is worth 40 coins, and playing one coin and getting three double red Bar symbols gets you 20 coins on the pay lines. The second of the two mid-value symbols looks to be a branch of red cherries; playing three coins at the start and getting three red cherries lined up is worth 24 coins, playing two coins and getting three red cherries is worth 16 coins, and playing a single coin and still getting three red cherry symbols is worth eight coins. The next mid--value symbol is worth the exact same number, and is represented by a single purple bar symbol. The final set of symbols in It's Good to Be Bad Slots are low value, and are represented by two branches a red cherries and then a single branch a red cherries. If you play three coins the max you can win is either nine coins or three coins. If you wagered two coins, then the topmost amount is either six coins for two coins, and a single coin wagered at the start of the game gets you either three coins or a single coin. Download today and let the little devil in you out to play.